From the developer
Built by one developer who got tired of guessing
When I started shooting, everyone told me the same thing: dry fire is how you get better. So I dry fired — but without any guidance or feedback, it got boring fast.
I work as an iOS developer full-time, and it genuinely annoyed me that no app could actually hear the trigger and evaluate the rep. So I started experimenting. The first prototype was embarrassing — a button and a beeping sound. But it worked, and it kept getting better.
Every release since has come from two places: my own training sessions, and the suggestions of the shooters who use the app. Quick Feedback messages, reviews, conversations — a lot of what's in Dry Fire Pro today was someone's idea before it was a feature.
No team, no growth department, no data harvesting. One developer, one problem worth solving, and great people around it.
